Conference Programme

Programme for the GamesLit 2019 Conference.

November 18

Hour  
9:30 Registration
10:00 Inaugural address
10:15 Keynote Lecture: Dr Diane Carr (University College London Institute of Education, London) Aporia at the Margins: Games, Explication and Disability
1:15 Coffee Break
  Session 1: Discovering Diversity  
11:30 Samuel Heine and Pascale Thériault (University de Montreal, Montreal) – Inspecting Diversity in Video Game Criticism: Defining Methods.
12:00 Krushna Dande (Jawaharlal Nehru University, New Delhi) – Necromantic Uses of Death and Diversity in Darkest Dungeon
12:30 Preeshita Biswas (Presidency University, Kolkata) – ‘Gaming Life at Precipice’: Analysing Marginal Existence in Sword Art Online, and Luka and the Ring of Fire
13:00 Lunch Break
  Session 2: Postcolonial Perspectives
14:00 Mateusz Felczak (Jagiellonian University, Krakow)- Commensalist subsumption: a framework for postcolonial interpretation of video games
14:30 Kuruvella Babu Shankar Rao (Mahapurusha Srimanta Sankardeva Viswavidyalaya, Nagaon)- Games as an Escape from the Oppressive Regimes: A Critical Study of Dalit Autobiographies.
15:00 Michal Mochocki (Kazimierz Wielki Univeristy, Bydgoszcz)  – The Contested Polish/Slavicness of Witcher 3: A Postcolonial Perspective
15:30 Coffee Break
  Session 3: Narrative Spaces
16:00 Tomasz Z. Majkowski (Jagiellonian University, Krakow) – Crumbling, Burning and Covered in Slime. Chronotope of Shadow of the Tomb Raider
16:30 Poonam Chowdhury (The English and Foreign Languages University, Hyderabad) – Grand Maze Auto: Traversing the different labyrinths of Grand Theft Auto V, one layer at a time
17:00 Dipannita Ghosh and Rajat Mishra (Jawaharlal Nehru University, New Delhi): Interactions between the Mythic and the Marginal: Exploring Gameplay Interventions in Epic Narratives

November 19

Hour  
10:00 Keynote lecture: Satyajit Chakrabarty and Leena Kejriwal, Missing a Game for Good 
11:00 Coffee Break
  Session 4:  Identities, in Theory
11:30 Riju Chakraborty (University of Burdwan, Burdwan) – Cyborgs at Play: Self and the Other
12:00 Aditya Nayak (Jawaharlal Nehru University, New Delhi) – Online Gaming and Violence: ‘Disinhibition Effect’ and The Spirit of the Mask
12:30 Yue-Jin Ho (The Open University of Hong Kong, Hong Kong) – A possible framework to analyze Chinese characters in playable media
13:00 Lunch Break
             
  Session 5: Games and Education
14:00 Xenia Zeiler (University of Helsinki, Helsinki) – Games beyond the Margin: Educating and Creating Awareness about Cultural and Social Themes with Video Game.
14:30 Emma Reay (University of Cambridge, Cambridge) – ‘You have to be kidding’: Why Studying Depictions of Kids in Digital Narrative Games is No Joke.
15:00 Mridula Sharma (University of Delhi, New Delhi ) – Examining “Gamified Assessments” in the Hiring Process
15:30 Coffee Break
  Session 6: Exploring Sexual Identities
16:00 Magdalena Cielecka (Jagiellonian Univeristy, Krakow) – Pink, Purple and blue. Exploring Characters’ Sexual Orientation through Dialogue Options
16:30 Lakshmi Menon (VTM NSS College, University of Kerala, Dhanuvachapuram) – Queer Intimacies and Romance in the Game World: A Study of BL Visual Novels
 
19:00 Conference Dinner

November 20

Hour    
  SESSION 7: On the Brink of Madness.
10:00 Pritesh Chakraborty (Acharya Sukumar Sen Mahavidyalaya, Burdwan) and Anuradha Dosad (Jagriti Hindi Vidyamandir, Howrah) – Arkham Mayhem: Analysis of Arkham Asylum as a Narrative of the Marginalized Madmen.
10:30 Subashish Bhattacharjee (Jawaharlal Nehru University, New Delhi) and Arkabrata Chaudhury (Independent) – “Existence is Pain”: Trauma and Technology in I Have No Mouth and I Must Scream.
11:00 Souvik Kar (Presidency University, Kolkata) – The Pac-Woman plays back: Crossing the Threshold in Ashwin Saravanan’s Game Over (2019)  
11:30 Coffee Break
12:00 SESSION 8 Literariness Strikes Back
  Hans-Joachim Backe (IT University of Copenhagen, Copenhagen) – Ludo-narrative Ergodicity? Digital Games-Specific Non-Triviality Beyond Ideology
  Aritro Bhattacharya (Presidency University, Kolkata) – Carl ‘CJ’ Johnson and Franklin Clinton: Los Santos picaroon
  Paweł Grabarczyk (IT University of Cophenhagen, Copenhagen) – Two levels of the dependence of game objects.
  Espen Aarseth (IT University of Copenhagen, Copenhagen) and Olli Leino (City University of Hong Kong, Hong Kong)  – Games and Literariness
14:00 Lunch Break
15:00 Panel: Gaming and Graphic Cultures in India (Chaired by Debanjana Nayek and Souvik Mukherjee)
16:00 Coffee Break
17:00 Round Table
17:30 End of the Conference and Vote of Thanks.
  Informal meet-up

Please note that while we will do our best to keep this as it is, the programme is subject to last-minute changes.