Programme for the GamesLit 2019 Conference.
November 18
Hour | |
9:30 | Registration |
10:00 | Inaugural address |
10:15 | Keynote Lecture: Dr Diane Carr (University College London Institute of Education, London) Aporia at the Margins: Games, Explication and Disability |
1:15 | Coffee Break |
Session 1: Discovering Diversity | |
11:30 | Samuel Heine and Pascale Thériault (University de Montreal, Montreal) – Inspecting Diversity in Video Game Criticism: Defining Methods. |
12:00 | Krushna Dande (Jawaharlal Nehru University, New Delhi) – Necromantic Uses of Death and Diversity in Darkest Dungeon |
12:30 | Preeshita Biswas (Presidency University, Kolkata) – ‘Gaming Life at Precipice’: Analysing Marginal Existence in Sword Art Online, and Luka and the Ring of Fire |
13:00 | Lunch Break |
Session 2: Postcolonial Perspectives | |
14:00 | Mateusz Felczak (Jagiellonian University, Krakow)- Commensalist subsumption: a framework for postcolonial interpretation of video games |
14:30 | Kuruvella Babu Shankar Rao (Mahapurusha Srimanta Sankardeva Viswavidyalaya, Nagaon)- Games as an Escape from the Oppressive Regimes: A Critical Study of Dalit Autobiographies. |
15:00 | Michal Mochocki (Kazimierz Wielki Univeristy, Bydgoszcz) – The Contested Polish/Slavicness of Witcher 3: A Postcolonial Perspective |
15:30 | Coffee Break |
Session 3: Narrative Spaces | |
16:00 | Tomasz Z. Majkowski (Jagiellonian University, Krakow) – Crumbling, Burning and Covered in Slime. Chronotope of Shadow of the Tomb Raider |
16:30 | Poonam Chowdhury (The English and Foreign Languages University, Hyderabad) – Grand Maze Auto: Traversing the different labyrinths of Grand Theft Auto V, one layer at a time |
17:00 | Dipannita Ghosh and Rajat Mishra (Jawaharlal Nehru University, New Delhi): Interactions between the Mythic and the Marginal: Exploring Gameplay Interventions in Epic Narratives |
November 19
Hour | ||
10:00 | Keynote lecture: Satyajit Chakrabarty and Leena Kejriwal, Missing a Game for Good | |
11:00 | Coffee Break | |
Session 4: Identities, in Theory | ||
11:30 | Riju Chakraborty (University of Burdwan, Burdwan) – Cyborgs at Play: Self and the Other | |
12:00 | Aditya Nayak (Jawaharlal Nehru University, New Delhi) – Online Gaming and Violence: ‘Disinhibition Effect’ and The Spirit of the Mask | |
12:30 | Yue-Jin Ho (The Open University of Hong Kong, Hong Kong) – A possible framework to analyze Chinese characters in playable media | |
13:00 | Lunch Break | |
Session 5: Games and Education | ||
14:00 | Xenia Zeiler (University of Helsinki, Helsinki) – Games beyond the Margin: Educating and Creating Awareness about Cultural and Social Themes with Video Game. | |
14:30 | Emma Reay (University of Cambridge, Cambridge) – ‘You have to be kidding’: Why Studying Depictions of Kids in Digital Narrative Games is No Joke. | |
15:00 | Mridula Sharma (University of Delhi, New Delhi ) – Examining “Gamified Assessments” in the Hiring Process | |
15:30 | Coffee Break | |
Session 6: Exploring Sexual Identities | ||
16:00 | Magdalena Cielecka (Jagiellonian Univeristy, Krakow) – Pink, Purple and blue. Exploring Characters’ Sexual Orientation through Dialogue Options | |
16:30 | Lakshmi Menon (VTM NSS College, University of Kerala, Dhanuvachapuram) – Queer Intimacies and Romance in the Game World: A Study of BL Visual Novels | |
19:00 | Conference Dinner |
November 20
Hour | ||
SESSION 7: On the Brink of Madness. | ||
10:00 | Pritesh Chakraborty (Acharya Sukumar Sen Mahavidyalaya, Burdwan) and Anuradha Dosad (Jagriti Hindi Vidyamandir, Howrah) – Arkham Mayhem: Analysis of Arkham Asylum as a Narrative of the Marginalized Madmen. | |
10:30 | Subashish Bhattacharjee (Jawaharlal Nehru University, New Delhi) and Arkabrata Chaudhury (Independent) – “Existence is Pain”: Trauma and Technology in I Have No Mouth and I Must Scream. | |
11:00 | Souvik Kar (Presidency University, Kolkata) – The Pac-Woman plays back: Crossing the Threshold in Ashwin Saravanan’s Game Over (2019) | |
11:30 | Coffee Break | |
12:00 | SESSION 8 Literariness Strikes Back | |
Hans-Joachim Backe (IT University of Copenhagen, Copenhagen) – Ludo-narrative Ergodicity? Digital Games-Specific Non-Triviality Beyond Ideology | ||
Aritro Bhattacharya (Presidency University, Kolkata) – Carl ‘CJ’ Johnson and Franklin Clinton: Los Santos picaroon | ||
Paweł Grabarczyk (IT University of Cophenhagen, Copenhagen) – Two levels of the dependence of game objects. | ||
Espen Aarseth (IT University of Copenhagen, Copenhagen) and Olli Leino (City University of Hong Kong, Hong Kong) – Games and Literariness | ||
14:00 | Lunch Break | |
15:00 | Panel: Gaming and Graphic Cultures in India (Chaired by Debanjana Nayek and Souvik Mukherjee) | |
16:00 | Coffee Break | |
17:00 | Round Table | |
17:30 | End of the Conference and Vote of Thanks. | |
Informal meet-up |
Please note that while we will do our best to keep this as it is, the programme is subject to last-minute changes.