Keynote Speakers

Dr Diane Carr is a Reader in Media and Cultural Studies and Programme Director of the Digital Media MA Programme at UCL IOE University of London.

 Carr is currently researching ‘Playful Bodies, Technology and Community’ for a large, collaborative project funded by the Arts and Humanities Research Council, titled Disability and Community: Dis/engagement, Dis/enfranchisement, Dis/parity and Dissent (D4D, 2016-2020). Carr’s recent publications have focused on methods for the analysis of representations in games (for Games and Culture), ability, bodies and the death of the clinic in games (2014/2019 for Gaming Disability), and meaning-making during play in Minecraft (for Well Played). More information can be found at

The image is that of Ms Vella, a Second Life avatar from Diane’s website.

Leena Kejriwal is an Indian contemporary artist based between Kolkata and Mumbai. She is a photographer and installation artist and has walked the streets of old Calcutta and captured the quirky and the quaint and represented them in the wrap of her own unique sensibilities. In over a decade of her artistic experience, the little and small, and the vulnerable have influenced her.

She launched the MISSING Game for the Cause in October 2016 and within a month won the NASSCOM Indie Game of the year. The soft launched Bengali version of the game saw great traction in Bangladesh, leading it to be featured on the google play store there and striking the #1 position in the popular free games category. The Women and Child Development and Welfare ministry joined hands with the MISSING project to spread awareness and an anti-trafficking awareness drive in West Bengal. 

She has received the Yes Foundation Changemakers award for her innovative project, the Sandvik India Diversity Award for an innovative and Impactful campaign, the Mbillionth award for the Missing Game. She was a finalist for the World Summit Award and the Her Story Woman on a mission Award. A TedX speaker, she has also been a speaker at important Game conferences like the Game for Change conference New York, The South Korean Game Developers conference, Seoul, the Amaze Festival, Berlin.

Satyajit Chakraborty strives to create unique games and explore genres that have never been done before. Using a good understanding of  game design, game asset creation, programming know-how and a solid dose of imagination, he believes he can create games that look and feel unique. Satyajit is the founder of Flying Robot Studios and has been awarded the NASSCOM Indie Game of the Year award in 2016 for designing Missing: Game for a Cause and the Alt Ctrl GDC award in 2014.